﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using HappyFrogXna.DrawingSystem;
using FarseerPhysics.Dynamics;

namespace HappyFrogXna.Scene
{
    interface IScene
    {
        Vector2 SlingshotCenterPos { get; }
        Vector2 SlingshotLeftPos { get; }
        Vector2 SlingshotRightPos { get; }
        float GroundHorizontalLineY { get; }

        //Sprite GroundSprite { get; }
        //float GroundScaleRatio { get; }
        Color BackgroundColor { get; }
        float GroundWidthInDisplay { get; }
        Body Ground { get; }

        void Draw();
    }
}
